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Solo RPG & boardgame write ups, character creation walkthroughs and and rules tests
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There are 8 posts tagged Solo (this is page 1 of 1).

Scarlet Heroes, Part eight – Urban adventure, Part five

Scene ten As Kasumi listens at the door, it’s time to decide what’s actually going on; if the current score would have been a Complete Victory, we’d go with Option 2 – Yanmei has actually been kidnapped; as it’s only a partial victory, we’ll pick randomly. “If this is true, perhaps we deserve to be […]

Scarlet Heroes, Part seven – Urban adventure, Part four

Scene six Once in the mansion, Kasumi is going to poke around a bit more to try and find out what’s actually happening. I could swop over to the Dungeon adventure rules here, but I want to test out each adventure engine as a discrete thing rather than play mix ‘n’ match. Scene type: Investigative […]

in Fantasy, Retroclone, RPG, Solo Actual Play | 1,537 Words

Scarlet Heroes, Part six – Urban adventure, Part three

Scene four Before turning her attention to the matter of getting access to Boss Nobu’s mansion, Kasumi takes a few hours break to rest and recoup her energy, healing all damage and refreshing her spells.  The downside of this is that it automatically gives the Antagonists a Victory Point. Scene type: Conflict Intimidate or put […]

in Fantasy, Retroclone, RPG, Solo Actual Play | 821 Words

Scarlet Heroes, Part five – Urban Adventure, Part two

Scene Three Mechanics – Heat The Urban Adventure engine has a mechanic called Heat – how much attention your character has drawn to themselves; it increases when you use violence against unacceptable targets, and sometimes when you use magic in a noticeable to solve problems.  If you have too much heat at the end of […]

in Fantasy, Retroclone, RPG, Rules, Solo Actual Play | 1,015 Words

Scarlet Heroes, Part four – Urban Adventure, Part one

Having created Kasumi, it’s time to send her on an adventure or three. This time I’ll be using the tables included in Scarlet Heroes, and running Kasumi through each of the three types of adventure. There’s a page of General oracles, Including a Yes or No? table, tables that answer How far away a thing […]

in Fantasy, Retroclone, RPG, Solo Actual Play | 1,816 Words

Crypts & Things – The Halls of Nizar-Thun, Part three

Having run out of places to explore, Joran had a swing of wine and stepped through the circle of anti-magic runes. 15. The Despoiled Garden The magic that allowed this once fine garden to thrive far from the sun is failing, and now the plants are sickly and dying.  There’s a door to the south, […]

in Fantasy, Retroclone, RPG, Solo Actual Play | 1,717 Words

Crypts & Things – The Halls of Nizar-Thun, Part two

Day two – return to the halls Relatively well rested, Joran lights his lantern and returns to the ruins. GME Q: Has anything happened to Devran’s body? A: Yes – The most likely thing is that one of the various denizens has dragged it off to eat.  The most likely culprits are the centipedes from […]

in Fantasy, Retroclone, RPG, Solo Actual Play | 1,135 Words

Crypts & Things – The halls of Nizar-Thun

The Halls of Nizar-Thun Having generated a character and his henchman, it’s time to send them on an adventure, in this case the little dungeon crawl provided in the C&T book.  As I only have one PC, I’ll be using the Solo Hero overlay from Sine Nomine Publishing, as seen in Scarlet Heroes and Black […]

in Fantasy, Retroclone, RPG, Solo Actual Play | 1,982 Words

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