in Create a character, Fantasy

31 day character – Fantasy Age (1st edition)

Fantasy Age is published by Green Ronin, and is used in the Blue Rose RPG (which formerly used an early form of their True 20 system).  AGE is descended from True 20, but has ditched the d20 for 3d6, and added a stunt system which is quite elegant, but does require the players and GM to keep access to the list of stunts that the system allows.

Character creation is pretty straightforwards and didn’t require any real out of order flipping through the book.

You start by generating your attributes – there are options for rolling or point buying, I went with roll and assign – then select your race; all pretty standard with some extras in the Companion.  You then select your character’s background which also covers their social class.  Finally you select your class from Mage, Rogue, or Warrior.

Your race gives you extra abilties – some set, and two rolled off a table, whilst your background gives you a skill focus.

Your class gives you more abilities, determines what weapon and armour groups you can use, and which Talents you can start with.

You start with some basic equipment, and can spend your starting money on more.

For my character I went with a Human Rogue, with a background of Radical (Outsider social class) – I decided that he’s actually from a noble family but has thrown his lot in with more revolutionary factions.  The only extra equipment I bought was a second pistol.

I did consider making a Frog-person wizard, again a revolutionary; the setting I’m envisaging is a few years on from a big war where various non-human races were created as expendable soldiers; with the war over, they’re now demanding tricky things like rights and citizenship.

Do I want to play Leo?

In the setting I’m envisaging, yes, but that would be true regardless of the system.  In a more generic setting, I’m not too sure the system offers enough to make it worth trying to sell to other players.

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