Strength 15 – +1 to hit and damage
Intelligence 17 – 50% chance to understand language, Maximum spell level 6, 5% bonus XP
Charisma 10 – 40% charm, 4 henchmen limit
Base to-hit: +0
Spells memorised: 1
Sleep, Divination, Cure Light Wounds, Magic Missile and Wailing Lament
Leather Armour (AC 12), a Scimitar (1d8), 2 daggers (1d4), a Backpack, Bedroll, Fishing net, grappling hook, 50’ of silk rope, a hooded lantern, 10 pints of oil, a tent, a waterskin, 7 days of dried rations, A heavy crossbow, and 20 bolts (1d6).
22 gold, 8 silver
HenchmenAC 12, 2 HP, +1 to hit, bow (1d6), dagger (1d4)
Devran can carry a tune, is a bit of a lech, wants revenge on someone, and will not hesitate to stab Joran in the back if he thinks his side of the deal won’t be honoured. A lovely chap.
Next, the sample adventure…